Startup

Level: The game will be starting at level 2.

Ability Scores: You can use point buy (27 points total), or use the standard ability score array of 15, 14, 13, 12, 10, 8. For HP, use the static rules for hit points. Add constitution and other bonuses to this as normal.

Races: You're allowed to play the following races: (PHB) elf, gnome, (VOLO) firbolg, kenku, lizardfolk, tabaxi, goblin, (custom) kitsune. You can use racial options for elf and gnome from both the PHB and SCAG. See the races page for detailed information on these options.

Classes: You're allowed to play any class from the PHB, and any class from the SCAG, as well as the UA ranger, UA artificer , and the UA favored soul archetype for sorcerer.

Backgrounds: You're allowed to use any background you like.

Equipment: Players start with the standard equipment from their class and background, as well as an additional 50 gold with which extra weapons, kits, and gear can be purchased.

Backstory: Taking place long ago, before the wilds were very much settled, fey lived and adventured in the vast forests and deserts. It wasn't until certain groups of fey formed cultures and began to forge settlements in which to live in some of the less hostile places, ensuring a higher quality of life. A few such villages have sprung up, although more explorers set out to stake claim and make names for themselves. On the continent of Likei, between the Beetlemore Swamp and the fresh Mines of Sir Landis, the world's first city, Ebelerothu, is being planned and built. But a number of issues arise. Never has such a collection of fey attempted anything so ambitious. None can agree what individuals and what groups own what sections of land. Fey representing all backgrounds collide here and butt heads, pushing back at those they disagree with. Meanwhile, the rest of the continent is largely untouched. Groups of fey have set out to find resouces and claim land, and a veritable gold rush boom is being driven by influential fey vying for power and trying to establish themselves as leaders.