Magic

In addition to the standard selection of spells, the following spells are also available to casters who qualify. They are automatically added to the spell list of that class and treated as normal spells as appropriate for that class. For example, clerics automatically know and can prepare them, wizards can learn them from spellbooks, and bards could select them as a spell known.

Enlarge Fey - transmutation - This spell functions as enlarge person, but only works on fey creatures. Classes: alchemist 1, magus 1, sorcerer/wizard 1, summoner 1, witch 1

Enlarge Fey, Mass - transmutation - This spell functions as mass enlarge person, but only works on fey creatures. Classes: magus 4, sorcerer / wizard 4, summoner 3

Reduce Fey - transmutation - This spell functions as reduce person, but only works on fey creatures. Classes: alchemist 1, magus 1, sorcerer/wizard 1, summoner 1, witch 1

Reduce Fey, Mass - transmutation - This spell functions as mass reduce person, but only works on fey creatures. Classes: magus 4, sorcerer / wizard 4, summoner 3

Repair Light Damage - transmutation - This spell functions as cure light wounds, but only heals damage of constructs. This spell cannot restore hit points of objects or space ships. Classes: alchemist 1, sorcerer/wizard 1

Repair Moderate Damage - transmutation - This spell functions as cure moderate wounds, but only heals damage of constructs. This spell cannot restore hit points of objects or space ships. Classes: alchemist 2, sorcerer/wizard 2

Repair Serious Damage - transmutation - This spell functions as cure serious wounds, but only heals damage of constructs. This spell cannot restore hit points of objects or space ships. Classes: alchemist 3, sorcerer/wizard 3

Repair Critical Damage - transmutation - This spell functions as cure critical wounds, but only heals damage of constructs. This spell cannot restore hit points of objects or space ships. Classes: alchemist 4, sorcerer/wizard 4